
Trauma Center proves that a game about surgery can be fun and exciting, and have a good story.įor the most part, the controls have a great feel to them and could make a believer out of you if you're still on the fence about the Wii Remote. Some well-placed rumble effects make the control scheme even more convincing. This is a significant reinvention of the Trauma Center control scheme by requiring you to use both hands, it seems like a better simulation of the surgical process. On the Wii, you use the nunchuk attachment's analog stick to access tools from a radial menu while keeping your other hand steady, concentrating on the operation. On the Nintendo DS, you selected these by touching the edges of the screen, which resulted in a lot of back-and-forth tapping (unless you were crazy enough to try to play with two styluses). You'll have access to a wide variety of tools for getting the job done, including a scalpel, a drainage hose, sutures, a precision laser, an ultrasound machine, forceps, and more. As you might expect, though, operations can be quite different from one to the next. Typically, you'll need to make an incision, fix the patient on the inside, and then close him up. When you're not experiencing the melodramatic storyline, you'll be in surgery, viewing the patient from a first-person perspective. The music runs the emotional gamut, tensing up during an operation, and the scalpels sound like ninja swords. Also, the game's sound effects and musical score fit the anime-style look very nicely. There's not enough speech, but the few spoken lines of dialogue that come from the major characters help establish their personalities, and the quality of the voiceover is solid. The audio is similarly understated but effective. However, Traume Center still has a nice sense of style to it, and the 3D surgery sequences feature just the right level of detail to make them a little unsettling or intimidating, without being gruesome. The game doesn't even allow you to run it in a widescreen progressive scan mode like most other Wii titles. There's a lot of intrigue to this story, and the dialogue is well written to drive it forward plausibly enough.Īll the anime artwork is nicely redrawn from the DS original and looks good, but from a graphical standpoint, Trauma Center: Second Opinion doesn't have any bells and whistles that couldn't have been found on, say, the Sega Dreamcast years ago. Meanwhile, a world-threatening epidemic is discovered and believed to be a work of bioterrorism. Stiles discovers he has the Healing Touch, an ability inherited from ancient Greek times. Nevertheless, the story is engrossing, and broaches some surprisingly intense and serious material, from patients with suicidal tendencies to doctors who are morally predisposed to euthanasia-and that's just the beginning. Stiles as the story's main character, but Trauma Center turns out to have a lot of great characters in it, even though all the story sequences are told in a simple, rather old-fashioned way, using still images and text dialogue. Derek Stiles, a young surgeon who is fresh from having completed his residency. Those who've played the first Trauma Center game will already know Dr. Now Playing: Trauma Center: Second Opinion Video Review By clicking 'enter', you agree to GameSpot's
